Dave City

Sep 10

themediafix:


Happy Internet Slowdown Day! 
Take action to save Net Neutrality: http://bit.ly/1qLsc6U

themediafix:

Happy Internet Slowdown Day! 

Take action to save Net Neutrality: http://bit.ly/1qLsc6U

(via ruckawriter)

Sep 09

[video]

Sep 07

To all my female gamer followers -

kate-wisehart:

wrathomatic:

What, in a main protagonist, would make you feel represented positively and empowered in a video game?

I’m making a video game and being a young man I want to be as accurate to women as I can, as the leading hero is a woman

The game offers a lot of…

bikiniarmorbattledamage:

kate-wisehart:

wrathomatic:

What, in a main protagonist, would make you feel represented positively and empowered in a video game?

I’m making a video game and being a young man I want to be as accurate to women as I can, as the leading hero is a woman

The game offers a lot of choices when it comes to things like opinions and sexualities, but what sort of subtleties do you ladies find appropriate and positive in a game that makes you feel properly represented?

I’d love some feedback in the ask box. Thank you! :)

Realistic armor, less jiggle-physics, and a backstory that doesn’t involve sexual assault is my holy trio of game fantasies.

I second the holy trio.

Anyway, followers, signal boost! Some more ideas?

~Ozzie

I’m a male game dev, and making games that women can enjoy, and which include positive portrayals of women, is a huge priority for me. I ask myself a few questions as I’m working.

First and foremost:

Is this something I’d be excited to show to one of the women in my life?

If the answer isn’t yes - even if it’s “maybe,” then what you have isn’t quite right yet.

Relating to protagonists in particular:

Does this person do lots of cool and exciting things I’d like to imagine myself doing?

Are the decisions this person makes the most important decisions in this story?

(Both of those apply to any protagonist, naturally.)

And finally, because anything you make is part of a much larger cultural conversation:

Have I seen this thing I’m putting into this game before in other games and stories? (I personally am at the point in my craft where the answer to this is probably yes).

What did it mean when I saw it before?

Why am I using it now?

That last set is really useful for me and shows me all sorts of mistakes. It’s really easy to learn the wrong lessons from media you enjoy, and borrow the bad along with the good.

I have met some of the most amazing women I have ever known through the game industry. Larger-than-life, funny, warm, sweet, razor-sharp, overeducated women, the kind who laugh too loudly in quiet rooms. It’s been a long time since I’ve heard most of them laugh. One of them IMed me today about how she was leaving the industry and she couldn’t handle the idea of disappointing me but she just couldn’t take it any more, and I told her it was okay, it’s fine, self-care is so important, because it is.

The truth is that after our conversation ended, I put my head in my hands and cried.

I could tell you stories about the voices we’ve lost, the women we’ve scarred, the people we’ve left behind. I want to, but I’m not sure you’d get it. I tweeted earlier today, We should have a war memorial for all of the women we have lost to this. We should lay flowers and grieve and see our reflections in stone. And I meant it. I wish there were a way to honor the people our industry has wronged, and a way to visualize the enormity of what we have lost because of it— some representation of the gap between what games are and what they can be, and the pieces of the bridge between that have fallen away.

” — Elizabeth Sampat writes on women in the games industry, spinning off Zoe Quinn’s situation. Read the whole thing. It’s a shotgun blast of a piece. The last line of the whole thing is my takeaway from the last few weeks. (via kierongillen)

(via christinelove)

Sep 05

“You are like the wicked witch to video games. I hate you.” —

- Hate mail of the day (via femfreq)

I doubt the troll intended the allusion to the novel and musical Wicked, but the comparison to an astute critic speaking truth to power despite the anger of the privileged is apt.

Idina is a little old to play Anita in Tropes Vs. the Musical, but I think it could work. 

nowisthewinter:

Sketchtember Day 4: Wonder Woman
Because I can never draw Diana enough.

nowisthewinter:

Sketchtember Day 4: Wonder Woman

Because I can never draw Diana enough.

(via thehappysorceress)

twapa:

wondy sketch

twapa:

wondy sketch

(via thehappysorceress)

Sep 03

Better Identification of Viking Corpses Reveals: Half of the Warriors Were Female | Tor.com -

medievalpoc:

People are always asking me about Vikings, so I think I’ll go ahead and share this link, but not without also sharing this link, which goes into just how contentious using skeletal remains to try and identify sex and race really are. It’s all quite loaded, and should lead us to question and open our minds to possibilities, rather than closing them to new information. There’s a goldmine of academic articles and resources at the second link as well.

Be sure to read the comment linked in the update to the Tor.com article - possibly the best comment in internet history?

(via shadesofmauve)

Sep 01

The Boy -

windowcatpress:

We’re excited to share our first-ever tumblr submission! It only takes a few minutes to play this charming, text-based adventure, and a variety of possible endings gives the game great replay value.

David Rogers is a writer and gamemaker who develops mostly in Twine, which was used to make this game. He also works as a business analyst helping make enterprise software. He tweets at @cityofdave; You can play more of his work at davecity.tumblr.com/games.

A game I made!

Aug 31

(Source: nothin-but-the-rayne, via thehappysorceress)